======== RPG MAKER 2000 UPDATE PATCH BY EmperorEvil V1.85e ======== - British/Canadian Translation by Adiemus - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ emperorevil@dark-dominion.com http://dark-dominion.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This patch was created by and is ©2002 Emperor Evil. You may distribute this as you wish, as long as you don't edit anything in the zip file OR the zip file itself, and as long as you link to Dark Dominion. It is encouraged that you read through this help file first before taking a look at it. If you plan on flaming me about how unimportant and stupid my patch is, make sure you read this help file first. Don't bother me with questions about the patch or things I SHOULD do with it such as change the maximum number of pictures. And oh yeah, we're no longer a patch! Originally I was using Funduc Patch creator, but I've heard that a few people had their comp destroyed because they used my patch. Well I'm taking no risks, so just extract this into your RPG2000 directory! All of the changes within this patch (if you call it a patch) are for helping RM2k users to create their games with ease, and are within reasonable sanity. Any game created with this can be played on anybody else's computer who has rm2k and does not require this. There's a lot more than can be done with hacking RM2k and the RPG_RT.exe, and I know how to do a lot of it (I'm supposedly the authority on hacking Rm2k), but this patch is basically to ease working with Rm2k and has a bunch of cool features on the side. The Original RM2k that I edited this from was the 1.07 V2 by PheonixX_2. Remember, this is just an RM2k I edited to MY preferences. So if you don't like anything I changed.. then you don't have to use this. What are the actual updates to this patch in v1.8, you ask? Well, a brand new easier-to-read help file which is much less confusing than its ancestors, some fixed bugs, some more interface easiness, some changed error messages, and some more pointlessness taken out to prevent anybody from messing too much with their game. I got rid of the RPG_RT that came with the patch, which for some incompetent, foolish reason people thought was necessary for my patch to work and therefore made my patch stupid because nobody could play games they created (which is completely wrong). Plus with the grand re-opening of DD I decided just to throw something extra on the side. Special thanks to Adiemus for helping me with the v1.85 updates. Those new updates are, of course, just some more grammar fixes and re-wording. Nothing too serious, but nevertheless useful. - "Gold held" changed to "Money held"; Your currency isn't always gold - Some "set"'s changed to "change" - Some "setup"'s changed to "set" - Parallax changed to Panorama - Some "create"'s changed to "choose" - "Set Face" now "Set Message Face" - More operands changed to "How much" - Some "add"'s changed to "Add/drop" - "Afflicted Condition" changed to "Attribute Effect" - When you right click a map, "Move Event" changed to "Teleport Position". This function allows you to easily create a teleport. - On erase screen and show screen, changed "Create removing place" to "Default Erase/Show Transition". Changed the event command text for both settings as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == The Super-Cool features == - When in Test Play, you can now go back to the editor and look around. Normally a box saying "RM2k is now in Test Play" would prevent you, but you can close that to go back to RM2k. This was a VERY annoying problem, where in the middle of testing my game, I would have to just check something in RM2k for a second, but have to close the game, look, and open it back up. Now that's a thing of the past! - The Ultra-Cool feature of being able to open more than one RM2k game at a time! To open two games at once, open this RM2k and a different RM2k at the same time (I recommend putting my Rm2k and keeping the old RM2k in the same directory). That's all. Regularly, if RM2k is open and you open a different RM2k, nothing would happen. Each RM2k has a certain ID as I like to call it. The standard RM2k has an ID of 0, v1.7 of my patch is 1, and v1.8 has 3. RM2k can only open one program with a certain ID at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == "Limit Breaks" and increased Data Maximums == There's some controversy about this whether or not this is needed. The answer is.. probably not, but hey! All changes I made to RM2k are safe. Anybody who plays your game does not need this patch installed to play it. Your RPG_RT.exe is not affected, so if they delete it to avoid viruses, there's no problem (unless you use one of those RM2k "protection" programs). So don't complain nor flame because I'm trying to help. Everything works here, so don't try to get into a technical, theoretical argument about how none of this could ever work; RM2k was not made to be optimized, and believe it or not all of numeric values are 4-bytes. - The Data Maximum (this applies to switches, variables, and database things like items or monsters) is now 30,000. Though you can in fact hold more than 650,000 variables, to prevent errors and accidental deletions of the database, i kept it lower. - Changed the Max Battle Animation Frames to 9999 (I doubt you'd ever need that many, but you never know) - I set it so hero names can be up to 50 chars. Though your menu screen will look messed up with over 12 chars, you can use the 50 char hero names for use in messages, like if you wanted to give something a name that would only appear in messages anyway. Fork conditions also changed to test for hero names with chars up to 50. I don't see any reason to make it more than 50 chars (the message box can only fit a certain number anyway) - You can now have 2 billion different labels. You'll probably never use more than 100, but I just had to go nuts! - You can have panoramas that can go move up to the speed of 20, but it looks fucked up that fast. - Map sizes maxed out at 300x300. I suggest if you want to have a successful game to not even use more than 100x100 for your map; not everybody has super-fast computer (I would say lightning-fast, but its all at the speed of light anyway lol:|) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == Fixed Enter Message up == - I changed the font to mono-spaced so the charecters line up, and the lines actually correspond to how many charecters per line fit with or without faces. RM2k 1.07 V2 patch by PheonixX_2 claimed he fixed it, but not completely. I changed the font to Courier New, which is thinner than other mono-spaced fonts, along with widening the message box, so you can fit more into there. Don't complain that I didn't fix the message box - make sure you have the Courier New font. - I didn't like the larger fonts PheonixX_2 put in, and I preferred the standard ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == Incorrect Wordage - What's real is the opposite == - Changed "Impossibile Death" to "Possible Death", a reverse-meaning translation that was also spelled wrong.. - Changed "Move All" to "Wait until Moved". The name of this action is misleading. It's actual function is to wait until all events are finished moving. - Changed "Allow Event Overlap" to "Don't Allow Event Overlap." - Changed "Free Escape" to "No Escape" because when it's on Free Escape you can't escape. - Changed "Stop Event" to "Allow Escape", it's actual meaning. - "Clear Timer" which in fact doesn't affect the timer whatsoever, is now "Delete Event" - Changed "Get Damage value from Variable" to "Set Damage value to Variable" on the "Take Damage" dialog. There's a whole bunch of things that say Get instead of Set or Change, and vice versa, which can be VERY confusing. - "Set Event/Terrain ID" is now "Get Event/Terrain ID" - Set is CLEARLY the incorrect translation. Because the actual function of the command is to return the event/terrain ID of the selected event/tile and set it TO a variable, not to change the event or terrain ID of a certain event/tile. - Fixed where if you set a variable to the number of escapes you have, it says "fights." - On erase screen and show screen, changed "Create removing place" to "Default Erase/Show Transition". Changed the event command text for both settings as well. - When you right click a map, "Move Event" changed to "Teleport Position". This function allows you to easily create a teleport. - "Afflicted Condition" changed to "Attribute Effect" - "Gold held" changed to "Money held"; Your currency isn't always gold - Some "create"'s changed to "choose" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == Typos and Grammar == - The typo of "standart" is now "standard" - I changed "operand" to "By How Many?" (easier for newbies to understand) - Deleted the word "cost" where it shouldnt be - Changed "Stop All" to "Stop All Movement". This isn't really a big deal, but it will help newbies understand it better. - Fixed spelling in the Battle Animation section: "Managament" changed to "Management", "Establition Cells all together" to "Edit Cells All At Once", "Use Grid" to "Snap to", "Cells Field Creation" to "Edit Cell". - "Play SE" to "Play Sound Effect" (I think SE looks kinda dumb and could be Sound Effect instead) - Changed "Combat" to "Battle" (no particular reason) - "Parallax" changed to "Panorama" - Changed Error Message to: "The image size (not filesize) of the bitmap is illegal" - Changed message asking: "The data that it was reduced are deleted. Ok?" to: "All fields above the Max Field Number will be lost. Continue?" - Changed the message asking: "Map was changed. Save it?" to: "Maps were changed. Save them?" because in reality, it asks that question when one or more maps are changed, not just one, and you either close RM2k or run it in test play. - Changed the error saying "Map Tree data break. Project can't be read", to something a little more comprehensible and won't cause people to panic: "Error in RPG_RT.lmt, the Map Tree file. This project is probably protected, and can't be read" - Changed the error saying "Can't create Map####.lmu file" to "Can't create Map####.lmu file. Make sure there is an existing RPG_TEMP directory in Windows\Temp". - Got rid of Question marks in the file upload dialogs - On the skills section of the database, I changed the "Using Message" auto-fill button things (Chant, Cast, Use) so it says "Hero used Poison!" instead of "Hero, Poison Used!" - Changed "4¨Anim. (Turn Right)" to "Spin (Turn Right)". The ¨ is supposed to be a dash (-) but it doesn't come out that way in Rm2k. - "Set Face" now "Set Message Face" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == Notes and Notation - Making RM2k Friendlier and more Understandable == - Edited ALL of the action text on Event Commands to look a lot nicer. I spaced correctly, finished incomplete words, etc. Too much to explain right here. One example: Got rid of the dash in Set Variable that could be misleading when you read it (its now "Change Variable: Var[0001] + 3" instead of "Change Var: Var[0001](+)- 3") - Fixed the "Critical Hit Chance" thing to say "Once every # times" for Hero and Monsters instead of "#%" which it isn't - In Battle Events Trigger, changed the old ?x+ and %more %less bullshit into ENGLISH - Normally where it says HP[0 ?100] meaning inbetween is now HP[0-100] - For Enter Password I put what number each direction equaled - For Set Variable, I mentioned what numeric value each face direction had. - Made the "Frame Management" dialog easier to understand as well as the other dialogs in the Battle Animation section. - Fixed up the "Change Message Options" and "Change Equipment" dialogs. - "Change Event ID" and "Change Terrain ID" fixed to make sense - I put a "(12)" reminder where you change the hero's name to remind people that if you make your hero's names longer than 12, it looks messed up on the menu. - Changed the Enter Hero Name dialog saying "Normal" and "Symbols" so it corresponds to the RPG_RT with working Enter Hero Name. If you want this so-called legendary RPG_RT, you can get it at Dark Dominion in the Downloads section. - Changed the extremely confusing "above" and "below" to "greater than or equal to >=" and "less than or equal to <=" - I made the "Select Variable" and "Select Switch" dialog boxes just a tiny bit higher so you wouldn't have to scroll. Very simple yet enhancing when "programming heavily" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ emperorevil@dark-dominion.com http://dark-dominion.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ == Q and A == Q: How do I install this patch? A: Just extract all of the files in the zip archive to your rpg2000 directory. Click "rpg2000v18.exe" and you're ready to go! Nothing too hard. Q: My computer crashed, I lost all of my files, and I had to reformat because of this patch. Why are you so gay? A: So lame, and I'm pretty sure the cause of your computer crashing was because of FunDuc patch creator, the patching creator program I used for the old version of this patch. The new version is just an edit of rpg2000.exe, and couldn't possible harm your computer as much as the regular rm2k could. Q: I got an error saying "Can't create Map####.lmu file" what do I do? A: I don't know why exactly, but sometimes the RPG_TEMP folder, located usually in C:\Windows\Temp, gets deleted. Just create a new folder in C:\Windows\Temp and name it RPG_TEMP, and try saving your maps again. The RPG_TEMP is used as a temporary directory when compiling the maps before copying it to your game's directory. Q: I got an error saying I can't create a new project. What do I do? A: Move your the RM2k file that comes with this patch into the correct rpg2000 directory; don't just leave it anywhere. Q: Is your site, Dark Dominion, really that Godly? If so, may I worship you? A: Very much so, and yes, you may.