+=============================================================+ | __ _ | | \____ \____ ___ _ _ \\ ____// \_/ | | || \\ || \\ /__ \ \\ \\ \ | ___ _| _ _|| | | || // || // // // \\ \\ || // || //|_____ //|| / | | ||_// _||_// // || || || / // \_|____/ // || \ | | || \\ || \\ ___ // // | // |\_ / | | || \\ || \\_/ | \\_// \\_// / \ / | | || // || \___/ \_/ \_/ \_ | |//\ \\_/ \ _______________________| | |KanjiHack Translations | +=============================================================+ *-----------------------------------* SUPER DANTE:RPG MAKER ENGLISH IPS PATCH *-----------------------------------* ***************************************************************************** ** INFO ********************************************************************* ** ** ** Originally a Japanese PC game, RPG Tsukuru: Super Dante has been out on ** ** the Super Famicon for quite some time now. Published by ASCII, it's an ** ** 8-meg, battery-backed RPG that lets players design their own RPG games. ** ** It comes with Fate, a sample game, already on the Pak, so players can ** ** get ideas for the RPGs they'll create later. It takes about 10 hours ** ** (for most) to complete Fate, which looks a little bit like Dragon ** ** Warrior. ** ** ** ** Players begin by choosing one of four overworld maps, and from then on, ** ** the decisions are are much more complicated. They design their own ** ** characters and decide what their names and abilities will be. Likewise,** ** they design the enemies and decide where to put them. They determine ** ** the life and power meters of various characters, and they set the goals.** ** Using a stamp system similar to the icons in the game "Mario Paint", ** ** players place the villages where they want them on the overworld, then ** ** they design the town layouts by placing buildings where they want them ** ** to be. They decide where dungeons will be and design their interiors, ** ** too. It's up to players what effects items will have, and it's up to ** ** them where to put the tools, too. ** ** ** ** They'll determine what magic spells their characters will learn and what** ** effects the spells will have on others. And they design the major ** ** enemies and decide what special abilities they'll have to use against ** ** their characters, too. Other icons let players determine the layouts of** ** their towns and even arrange the furniture inside the houses, stores and** ** halls. When players design the shops in their villages, they'll decide ** ** what goods will be for sale in each one. The menus look like they're ** ** from any RPG, but in this one, players call the shots. From setting ** ** their characters'energy bars to situating the cities, the choices are ** ** all theirs! ** ** ** ***************************************************************************** ** HOW TO USE *************************************************************** ** Get IPS and type: IPS (Dante rom name).058 danteeng.ips ** ***************************************************************************** ** VERSION: .14 ** Revision D ***************************** DATE: 23/08/98 ** ***************************************************************************** ** TYPE: Public*[X]********************************************************** ******** Beta **[ ]********************************AUTHOR: Bahamut ********** ***************************************************************************** ** WHATS NEW IN THIS PATCH? ************************************************* ** ** ** 23.8.98 - V.14 ** ** The map edit screen has been changed slightly. Thank Moose for this ** ** release! catch ya all later -Aspetra ** ** ** ** 20.4.98 - V.13 ** ** >Most(if not all) of the battle text is completed. ** ** >Updated Info File ** ** ** ** 29.9.97 - V.11 ** ** ** ** This patch, although not much translations been done this time, is ** ** Mainly a cosmetic patch, which makes the game look nicer :) And its ** ** a patch to keep you Rpg maker fans on your toes! Anyway, enjoy :) ** ** - Cheese ** ** ** ** > Major update in looks, reformatted lines, rewrote font (AON.fnt ** ** if you want to know) - not so cheap looking now dont you think :) ** ** > Rom Header changed ** ** > Added a few menu translations (mainly to E-Map edit R menu) ** ** > NFO menu updated :) ** ** ** ** 6.9.97 - V.10 (Public) ** ** > At last 16x16 (Really 16x??) has been finally cracked, which ** ** is noticable in the game now ** ** > Added Icons to represent Armour, Weapons, Head Gear, Rings ** ** > Monster names for field fights added for FATE! Know you know ** ** what you are fighting :) ** ** > Added some working names for Characters in Fate ** ** > 8x8 font is mirrored on 16x?? font now, so titles are displayed ** ** > Added some 16x?? text, such as search and talk messages ** ** > More things done on maker, mainly item edit screen and a few more ** ** loose ends done ** ** ** ** 21.8.97 - V.9 (Public) ** ** > 60% of the RPG maker translated! ** ** > Not really a noticable thing, but work into the 16x16 tile format has ** ** begun ** ** > Added DTP NFO to main menu (not much there yet though :) ) ** ** > New Icons added to represent Weapon, armour, shield, helmet and rings ** ** > Item Edit atrrib menu finshed ** ** > Enemy Edit sub-menus totally finished ** ** > Huge amount of odds and ends tied up/translated ** ** ** ** 16.8.97 - V.8 ** ** > Enemy Edit Main Menu translated ** ** > Start on NME skills menu ** ** > Few odds and ends, mainly some tidy ups ** ** ** ** 15.8.97 - V.7 ** ** > Slight fix to Char Edit sub menu ** ** > Magic editor 100% finished ** ** > Item editor improvement ** ** > R-Menus 100% (not R-Submenus) ** ** ** ** 14.8.97 - V.6 (NOT PUBLIC RELEASE) ** ** > HexFont slightly changed due to bug (6A - 6B) ** ** > Char Edit sub menu translated (Char menu 100% finished!!), but lots ** ** of abbrivations and things that dont make sense :(( ** ** > New section added to info file (bugs, etc) ** ** ** ** 13.8.97 - V.5 (NOT PUBLIC RELEASE) ** ** > HexFont(tm :)) finished and replaced over original jap font, to make ** ** rom editing faster ** ** > Started on wipe data message ** ** > Cursors spruced up a little :) ** ** ** ** 12.8.97 - V.4 (NOT PUBLIC RELEASE) ** ** > Small updates to various menus including Item Editor, Magic Editor, ** ** Set Title and the R-Menu ** ** ** ** 11.8.97 - V.3 (NOT PUBLIC RELEASE) ** ** > Big update in lots of areas, all main and edit menus all translated, ** ** now makes sense to the non-japanease :) ** ** > Started Jap to HEX Font rewrite, which will make rom editing alot ** ** quicker (may have a few strange chars flying around) ** ** > Char Edit now Complete ** ** ** ** 10.8.97 - V.2 ** ** > Fixed majot bug in ROM that resets the rom on exit of some menus, You ** ** must, add the patch to a Fresh unpatched ROM of Dante! ** ** > Char Edit menu 95% finished ** ** > In Game Menu 95% finished ** ** ** ** 31.7.97 Super Dante English patch .0a (first release) ** ** > Japp font replaced ** ** > added notes at first menu ** ** > added menu commands in options (end commands and font set) ** ** > 40% done on char editor ** ** ** ***************************************************************************** ** NOTES/BUGS *************************************************************** ** ** ** [Saving] ** ** We are aware of the bug that doesnt let you save your work on the Maker ** ** and Game, we are looking into it at the moment so here is what we can ** ** recommend at this time. ** ** ** ** [Playing with your creations] ** ** After tinkering around we have found that the new verion of NLKSNES ** ** keeps the changes in memory, so you can have a play around with your ** ** Creations, but doesnt put it on SRAM so it wont keep it permanantly ** ** ** ** [Saving during the Sample game] ** ** To save your game during FATE, make sure you are using either SNES9X or ** ** ESNES and save a snapshot of it (Snes9x saving is F3 and load is F2) ** ** ** ** [Font Collisions] ** ** Some of the accents collide with the 8x8 lines. We are aware of it and ** ** Will be Fixed in the next realease. ** ** ** ***************************************************************************** ** THE TRANSLATION TEAM ***************************************************** ** ** ** ------------------------------------- ** ** Ch33sE ** ** Main ROM Editor / Main Group Co-ordinator / Project Founder ** ** Dante@Barraton.Demon.Co.Uk ** ** ------------------------------------- ** ** TNomad ** ** Japanese Translator / Web Master / ROM Editor / Joint Co-ordinator ** ** Software Development ** ** TNomad@Anime.Demon.Co.Uk ** ** ------------------------------------- ** ** FireSpelll ** ** Beta Tester ** ** Firespelll@aol.com ** ** ------------------------------------- ** ** Bahamut ** ** Web Page Maintainer / NFO File Updater ** ** BahamutZeo@worldnet.att.net ** ** ------------------------------------- ** ** Moose ** ** ROM Editor for Super Dante 1 ** ** ------------------------------------- ** ** Aspetra ** ** Web Page Maintainer(temp) / WWW Board Maintainer / ** ** RPG Maker 2 Document writer ** ***************************************************************************** ***************************************************************************** ** GREETINGS & THANKS ******************************************************* ** ** ** ------------------- ** ** Thanks to the SNES9X/ESNES/NLKSNES Teams for bringing us SNES emulation ** ** ------------------- ** ** Greetings and admirations to all other game translation teams ** ** ------------------- ** ** Everyone else who have contributed something to our Project!! ** ** ------------------- ** ** FB and Rigga and all the rest of #Hack-Uk ** ** ------------------- ** ** ** ***************************************************************************** ** ALWAYS GET THE NEW PATCH FROM HTTP://WWW.BARRATON.DEMON.CO.UK ** ************************************************************Bahamut*20/4/97**