Fixing several odd bugs of skill-reflection in the engine's default battle-system. Reflected animations will stop playing three times, animation-targets of reflection are no longer in the same slot as the original skill's target, actors with database-ID above 4 stop making the game crash and targeting enemies with a troop-slot above actor-party's size won't crash it aswell.
Originally made and first released by bugmenot.
RPG2003 | |||||||||||||
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1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 |
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1.0.8.0 1.0.8.0 |
0049C36Eh 0009B76Eh |
NOP CALL PROC__0049C4F0h
90 E87C010000
RPG2003 |
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1.0.8.0 1.0.8.0 |
0049C45Ch 0009B85Ch |
NOP NOP NOP NOP NOP NOP DEC AL NOP NOP
90 90 90 90 90 90 FEC8 90 90
RPG2003 |
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1.0.8.0 1.0.8.0 |
0049C4B2h 0009B8B2h |
NOP MOV EAX, [004CDDC8h] MOV EAX, [EAX] CALL PROC__004B4870h
90 A1C8DD4C00 8B00 E8B1830100
RPG2003 |
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1.0.8.0 1.0.8.0 |
0049C4D3h 0009B8D3h |
MOV [EDI+350h], EAX MOV EAX, [EDI+294h] CMP EAX, [EDI+350h] JGE __004BB0F5h JMP __004BB0B0h MOV EAX, [004CDB74h] MOV EAX, [EAX] PUSH EAX XOR EDX, EDX PUSH EDX __0049C4FBh: POP EDX POP EAX PUSH EAX PUSH EDX CALL PROC__004A6014h MOV ECX, [EAX+04h] CMP ECX, [ESI+04h] JNE __0049C50Fh POP EAX POP ECX RET __0049C50Fh: POP EDX INC EDX PUSH EDX CMP EDX, 4 JNE __0049C4FBh POP EDX POP EAX XOR EAX, EAX RET
898750030000 8B8794020000 3B8750030000 0F8D0AEC0100 E9C0EB0100 A174DB4C00 8B00 50 31D2 52 5A 58 50 52 E8109B0000 8B4804 3B4E04 7503 58 5A C3 5A 42 52 83FA04 75E4 5A 58 31C0 C3