Activate switch #999 when the entire party is knocked out while the map-screen is active instead of automatically calling the gameover-screen.
The switch, like gameover would, will only activate directly after event-commands that potentially could lead to some actor's HP becoming 0.
Originally made and first released by KotatsuAkira.
RPG2000 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✔ | ✕ | ✕ | ✕ | ✔ | ✔ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
RPG2000 | ||||||
---|---|---|---|---|---|---|
2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
0047C42Dh 0007B82Dh | 0047C33Dh 0007B73Dh | 00481289h 00080689h | 004813A5h 000807A5h | 00482151h 00081551h | 00482B21h 00081F21h | 00482CA1h 000820A1h |
RPG2003 | ||||||||
---|---|---|---|---|---|---|---|---|
1.00 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
0049BB01h 0009AF01h | 0049E15Dh 0009D55Dh | 004A2835h 000A1C35h | 004A43F9h 000A37F9h | 004A372Dh 000A2B2Dh |
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__00469E84h ; TLcfgSystem.SetSwitch JMP __0047C494h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__00469D84h ; TLcfgSystem.SetSwitch JMP __0047C3A4h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0046ED78h ; TLcfgSystem.SetSwitch JMP __004812F0h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0046EE94h ; TLcfgSystem.SetSwitch JMP __0048140Ch NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0046EFD8h ; TLcfgSystem.SetSwitch JMP __004821B8h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0046F5B8h ; TLcfgSystem.SetSwitch JMP __00482B88h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0046F770h ; TLcfgSystem.SetSwitch JMP __00482D08h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__00485FFCh ; TLcfgSystem.SetSwitch JMP __0049BB68h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__00486308h ; TLcfgSystem.SetSwitch JMP __0049E1C4h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0048B16Ch ; TLcfgSystem.SetSwitch JMP __004A289Ch NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0048B33Ch ; TLcfgSystem.SetSwitch JMP __004A4460h NOP NOP NOP NOP NOP NOP
MOV EDX, 999 ; SwitchID MOV CL, 1 ; Set ON CALL PROC__0048B2F8h ; TLcfgSystem.SetSwitch JMP __004A3794h NOP NOP NOP NOP NOP NOP
BAE7030000 B101 E84BDAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E83BDAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8E3DAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8E3DAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E87BCEFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E88BCAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8C3CAFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8EFA4FEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E89F81FEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E82B89FEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8376FFEFF EB59 90 90 90 90 90 90
BAE7030000 B101 E8BF7BFEFF EB59 90 90 90 90 90 90