Reduces waiting-time after an item in the default battle-system was used to 64 frames instead of a full idle-animation-length which can be much higher when using custom battler-animations.
This is the first release-version of said patch which introduced some more problems and is not available for download anymore. If it was downloaded too early, get it again and patch over.
Originally made and first released by Cherry.
RPG2003 | |||||||||||||
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1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
RPG2003 | |||||
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1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
004BBFBBh 000BB3BBh | 004B3045h 000B2445h |
AND EAX, 3 CMP EAX, 3 JNE __004BBFC6h AND EAX, 1 __004BBFC6h: MOV DWORD PTR [EBX+28Ch], EAX CMP BYTE PTR [EBX+50h], 5 JNE __004BBFE2h CMP DWORD PTR [EBX+328h], 128 JL __004BBFE2h MOV BYTE PTR [EBX+50h], 15 __004BBFE2h: JMP __004BC0D8h 20 NOPs
AND EAX, 3 CMP EAX, 3 JNE __004B3050h AND EAX, 1 __004B3050h: MOV DWORD PTR [EBX+28Ch], EAX CMP BYTE PTR [EBX+50h], 5 JNE __004B306Ch CMP DWORD PTR [EBX+328h], 128 JL __004B306Ch MOV BYTE PTR [EBX+50h], 15 __004B306Ch: JMP __004B308Ch 30 NOPs
83E003 83F803 7503 83E001 89838C020000 807B5005 7510 81BB2803000080000000 7C04 C643500F E9F1000000 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
83E003 83F803 7503 83E001 89838C020000 807B5005 7510 81BB2803000080000000 7C04 C643500F EB1E 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90