Teleport to a location stored in variables #3356 (map), #3357 (X) and #3358 (Y) when player loses a battle without defined lose-case. Player-character on map will be set to invisible in this variant.
The variables need to contain a valid location or the game will crash.
Originally made and first released by KotatsuAkira.
RPG2000 | |||||||||||||
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1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ |
RPG2000 | |
---|---|
2000-12-27 1.07 | 2017-09-14 1.62 |
0046DCB0h 0006D0B0h | 0047354Ch 0007294Ch |
__0046DCB0h: MOV EAX, [0049AD6Ch] MOV EAX, [EAX] MOV DL, 1 ; Player invisible CALL PROC__00491870h MOV EAX, [0049AA48h] MOV EAX, [EAX] MOV EAX, [EAX+34h] MOV DWORD PTR [EAX+0Ch], 1 MOV EDX, 3356 ; MapVariable CALL PROC__0046DD10h PUSH EAX ; Backup Map MOV EDX, 3357 ; XVariable CALL PROC__0046DD10h PUSH EAX ; Backup X MOV EDX, 3358 ; YVariable CALL PROC__0046DD10h POP ECX ; Set X POP EDX ; Set Map PUSH EAX ; Set Y MOV EAX, [0049AB50h] MOV EAX, [EAX] MOV BYTE PTR [EAX+0Ch], 1 CALL PROC__0047C49Ch MOV EAX, [0049ABA4h] MOV EAX, [EAX] MOV BYTE PTR [EAX+04h], 0 RET NOP NOP
__0047354Ch: MOV EAX, [004A0D48h] MOV EAX, [EAX] MOV DL, 1 ; Player invisible CALL PROC__004985C8hh MOV EAX, [004A0A3Ch] MOV EAX, [EAX] MOV EAX, [EAX+34h] MOV DWORD PTR [EAX+0Ch], 1 MOV EDX, 3356 ; MapVariable CALL PROC__004735ACh PUSH EAX ; Backup Map MOV EDX, 3357 ; XVariable CALL PROC__004735ACh PUSH EAX ; Backup X MOV EDX, 3358 ; YVariable CALL PROC__004735ACh POP ECX ; Set X POP EDX ; Set Map PUSH EAX ; Set Y MOV EAX, [004A0B38h] MOV EAX, [EAX] MOV BYTE PTR [EAX+0Ch], 1 CALL PROC__00482D10h MOV EAX, [004A0B8Ch] MOV EAX, [EAX] MOV BYTE PTR [EAX+04h], 0 RET NOP NOP
A16CAD4900 8B00 B201 E8B23B0200 A148AA4900 8B00 8B4034 C7400C01000000 BA1C0D0000 E837000000 50 BA1D0D0000 E82C000000 50 BA1E0D0000 E821000000 59 5A 50 A150AB4900 8B00 C6400C01 E89AE70000 A1A4AB4900 8B00 C6400400 C3 90 90
A1480D4A00 8B00 B201 E86E500200 A13C0A4A00 8B00 8B4034 C7400C01000000 BA1C0D0000 E837000000 50 BA1D0D0000 E82C000000 50 BA1E0D0000 E821000000 59 5A 50 A1380B4A00 8B00 C6400C01 E872F70000 A18C0B4A00 8B00 C6400400 C3 90 90
RPG2000 | |
---|---|
2000-12-27 1.07 | 2017-09-14 1.62 |
0046DD10h 0006D110h | 004735ACh 000729ACh |
PROC__0046DD10h: MOV EAX, [0049ABA4h] ; TLcfgSystem MOV EAX, [EAX] CALL 00469EE0h ; TLcfgSystem.GetVariable RET NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
PROC__004735ACh: MOV EAX, [004A0B8Ch] ; TLcfgSystem MOV EAX, [EAX] CALL 0046F7CCh ; TLcfgSystem.GetVariable RET NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
A1A4AB4900 8B00 E8C4C1FFFF C3 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
A18C0B4A00 8B00 E814C2FFFF C3 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
RPG2000 | |
---|---|
2000-12-27 1.07 | 2017-09-14 1.62 |
0046DD74h 0006D174h | 00473610h 00072A10h |
JMP __0046DCB0h NOP NOP NOP NOP
JMP __0047354Ch NOP NOP NOP NOP
E937FFFFFF 90 90 90 90
E937FFFFFF 90 90 90 90