Teleport to a baked-in target map and position when player loses a battle without defined lose-case.
The target-location can be changed in the sourcecode of segment 1 (see commented lines).
Originally made and first released by Cherry.
RPG2000 | |||||||||||||
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1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2000 |
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2000-12-27 1.07 |
0046DCB0h 0006D0B0h |
__0046DCB0h: MOV EAX, [0049AD6Ch] MOV EAX, [EAX] MOV DL, 01h CALL PROC__00491870h MOV EAX, [0049AA48h] MOV EAX, [EAX] MOV EAX, [EAX+34h] MOV DWORD PTR [EAX+0Ch], 1 MOV EAX, [0049AB50h] MOV EAX, [EAX] MOV BYTE PTR [EAX+0Ch], 1 MOV EDX, 2 ; Map MOV ECX, 0 ; X PUSH 0 ; Y CALL PROC__0047C49Ch MOV EAX, [0049ABA4h] MOV EAX, [EAX] MOV BYTE PTR [EAX+04h], 0 RET
A16CAD4900 8B00 B201 E8B23B0200 A148AA4900 8B00 8B4034 C7400C01000000 A150AB4900 8B00 C6400C01 BA02000000 B900000000 6800000000 E8AEE70000 A1A4AB4900 8B00 C6400400 C3
RPG2000 |
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2000-12-27 1.07 |
0046DD74h 0006D174h |
JMP __0046DCB0h NOP NOP
E937FFFFFF 90 90