Skipping half the frames of screen-transitions on map-screen and in battle.
Originally made and first released by bugmenot.
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
0048D007h 0008C407h |
__0048D007h: MOV EAX, [ESP+04h] 3 NOPs CALL PROC__004BDD27h
8B442404 90 90 90 E8140D0300
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499AB0h 00098EB0h |
CALL PROC__004BDCF4h
E83F420200
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499AC6h 00098EC6h |
CALL PROC__004BDCFCh
E831420200
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499ADDh 00098EDDh |
CALL PROC__004BDD04h
E822420200
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499B00h 00098F00h |
CALL PROC__004BDCFCh
E8F7410200
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004BDCECh 000BD0ECh |
PROC__004BDCECh: PUSH ECX MOV ECX, 48 JMP __004BDD0Ah PROC__004BDCF4h: PUSH ECX MOV ECX, 52 JMP __004BDD0Ah PROC__004BDCFCh: PUSH ECX MOV ECX, 56 JMP __004BDD0Ah PROC__004BDD04h: PUSH ECX MOV ECX, 60 __004BDD0Ah: PUSH EBX PUSH ECX MOV EBX, EAX MOV EAX, [004CDE0Ch] MOV EAX, [EAX] MOV EDX, [EDX+D8h] CALL PROC__00482A80h POP ECX MOV EAX, [EAX+ECX] POP EBX POP ECX RET PROC__004BDD27h: PUSH ECX PUSH EDX XOR EDX, EDX MOV ECX, 2 DIV ECX CMP EDX, 1 JE __004BDD46h POP EDX POP ECX MOV EAX, [004CDB24h] MOV EAX, [EAX] CALL PROC__0046BD44h RET __004BDD46h: POP EDX POP ECX RET NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
51 B930000000 EB16 51 B934000000 EB0E 51 B938000000 EB06 51 B93C000000 53 51 8BD8 A10CDE4C00 8B00 8B93D8000000 E8604DFCFF 59 8B0408 5B 59 C3 51 52 33D2 B902000000 F7F1 83FA01 740F 5A 59 A124DB4C00 8B00 E8FFDFFAFF C3 5A 59 C3 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90