Makes how much experience the up to four party-actors will individually receive from winning a battle depend on variables #3333~#3336. The actual percentage is calculated from 100 + value, so e.g. 50 is equal to 150%.
In this extended variant of EXPlus, variable #3332 contains the party-slot (1~4) of the last actor used in a conditional branch asking if that actor is present in the party at all (value is 0 if not).
Originally made and first released by bugmenot.
RPG2000 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2000 |
---|
2000-12-27 1.07 |
0047454Dh 0007394Dh |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499A8Dh 00098E8Dh |
RPG2000 |
---|
2000-12-27 1.07 |
0047472Eh 00073B2Eh |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00499C6Eh 0009906Eh |
RPG2000 |
---|
2000-12-27 1.07 |
0047D004h 0007C404h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A61B8h 000A55B8h |
RPG2000 |
---|
2000-12-27 1.07 |
00489534h 00088934h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004B0678h 000AFA78h |
RPG2000 |
---|
2000-12-27 1.07 |
004897D5h 00088BD5h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004B0919h 000AFD19h |