Improves display order of eventoid objects on map-screen that share the same collision-layer and position, making events being ordered strictly by their ID (ascending), so the highest gets rendered on top. In this special variation, objects are considered same position just by checking the Y, not X.
Originally made and first released by Cherry.
RPG2000
1.00
UNKNOWN
2000-05-07
2000-06-19
2000-07-11
2000-11-13
2000-11-15
2000-12-27 1.07
2001-05-05 1.10
2003-03-27 1.50
2003-06-25 1.51/1.52
2015-07-05 1.60
2015-09-15 1.61
2017-09-14 1.62
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RPG2003
1.00
UNKNOWN1
UNKNOWN2
1.0.2.1 1.0.2.1
1.0.3.0 1.0.4.0
1.0.5.0 1.0.5.0
1.0.6.0 1.0.6.0
1.0.7.0 1.0.7.0
1.0.8.0 1.0.8.0
1.0.9.1 1.0.9.1
1.10
1.11
1.12
mp210414
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