That very confusing name is a bad gag. It comes from being related to the inventory and the quit-command in the engine's default menu. When variable #3350 is currently 1, the game opens the inventory when the menu is called by an event. Also, when using quit, switch #1006 will be activated and the menu gets closed.
The patch for 2000-1.07 is done very unsafe, the variable mentioned above gets addressed directly without any memory-checks or usage of official functions. After new-game, the variable (or a higher ID) should be initialized before calling the menu by event for the first time.
Originally made and first released by bugmenot.
RPG2000 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✔ | ✕ | ✕ | ✕ | ✔ | ✔ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
RPG2000 |
---|
2000-12-27 1.07 |
004796C8h 00078AC8h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A0978h 0009FD78h |
RPG2000 |
---|
2000-12-27 1.07 |
00479BC8h 00078FC8h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A1022h 000A0422h |
RPG2000 |
---|
2000-12-27 1.07 |
--- --- |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A10D5h 000A04D5h |
RPG2000 |
---|
2000-12-27 1.07 |
00479C80h 00079080h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A2328h 000A1728h |
RPG2000 |
---|
2000-12-27 1.07 |
0047AA57h 00079E57h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004A26F3h 000A1AF3h |