When opening the default menu, the inventory gets opened if variable #3386 and #3387 are both 0. When #3386 is above, the equipment-screen will open instead and the variable will point to the database-ID of the actor to use as target. Same happens with the skill-screen when #3386 is 0, but #3387 is above.
This is built in a very odd way, does confusing changes, stuffs out-of-section code and should not be used, proceed with Direct Menu Patch instead.
Originally made and first released by elvissteinjr.
RPG2003 | |||||||||||||
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1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 |
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1.0.8.0 1.0.8.0 |
004A0FFEh 000A03FEh |
JMP __004C9D10h __004A1003h: MOV EAX, [004CDC7Ch] MOV EAX, [EAX] MOV EBX, [EAX+24h] CMP EBX, 3387 JB __004A1045h MOV EAX, [EAX+28h] MOV ESI, [EAX+34E8h] CMP ESI, 0 JE __004A1045h NOP NOP NOP NOP POP EBX POP EAX PUSH ESI MOV ESI, [ESP+EIZ*8+04h] MOV EAX, EBX CALL PROC__004A0CECh MOV EAX, [004CDFCCh] MOV EAX, [EAX] CMP BYTE PTR [EAX+51h], 0 JMP __004A1869h __004A1045h: JMP __004C9D55h NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
E90D8D0200 A17CDC4C00 8B00 8B5824 81FB3B0D0000 7230 8B4028 8BB0E8340000 83FE00 7422 90 90 90 90 5B 58 56 8B74E404 89D8 E8B7FCFFFF A1CCDF4C00 8B00 80785100 E924080000 E90B8D0200 90 90 90 90 90 90 90 90 90 90
RPG2003 |
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1.0.8.0 1.0.8.0 |
004A10E5h 000A04E5h |
MOV EAX, EBX CALL PROC__004A1054h NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
89D8 E868FFFFFF 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
RPG2003 |
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1.0.8.0 1.0.8.0 |
004A1881h 000A0C81h |
POP EDX MOV EAX, [EBX+24h] CALL PROC__004C8C34h ADD ESP, 4 NOP NOP NOP NOP PUSH 40340000h PUSH 0 MOV EAX, EBX CALL PROC__0048CD8Ch POP EBX RET NOP NOP NOP
5A 8B4324 E8AA730200 83C404 90 90 90 90 6800003440 6A00 8BC3 E8EDB4FEFF 5B C3 90 90 90
RPG2003 |
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1.0.8.0 1.0.8.0 |
004A2305h 000A1705h |
POP EDX MOV EAX, [EBX+2Ch] CALL PROC__004A01CCh ADD ESP, 4 NOP NOP NOP NOP
5A 8B432C E8BEDEFFFF 83C404 90 90 90 90
RPG2003 |
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1.0.8.0 1.0.8.0 |
004A2B3Dh 000A1F3Dh |
CALL PROC__004A1054h
E812E5FFFF
RPG2003 |
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1.0.8.0 1.0.8.0 |
004C9D10h 000C9110h |
__004C9D10h: PUSH ESI PUSH EAX PUSH EBX MOV EAX, [004CDC7Ch] MOV EAX, [EAX] MOV EBX, [EAX+24h] CMP EBX, 3386 JB __004C9D55h MOV EAX, [EAX+28h] MOV ESI, [EAX+34E4h] CMP ESI, 0 JE __004A1003h POP EBX POP EAX PUSH ESI MOV ESI, [ESP+EIZ*8+04h] MOV EAX, EBX CALL PROC__004A0CECh MOV EAX, [004CDFCCh] MOV EAX, [EAX] CMP BYTE PTR [EAX+51h], 0 JMP __004A22EDh __004C9D55h: POP EBX POP EAX POP ESI MOV EAX, EBX CALL PROC__004A0CECh MOV EAX, [004CDFCCh] MOV EAX, [EAX] CMP BYTE PTR [EAX+51h], 0 JMP __004A111Dh NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP NOP
56 50 53 A17CDC4C00 8B00 8B5824 81FB3A0D0000 7230 8B4028 8BB0E4340000 83FE00 0F84CC72FDFF 5B 58 56 8B74E404 89D8 E8A76FFDFF A1CCDF4C00 8B00 80785100 E99885FDFF 5B 58 5E 89D8 E88D6FFDFF A1CCDF4C00 8B00 80785100 E9AE73FDFF 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90