Refreshing the palette of damage-pop-graphics in the engine's default battle-system when the windowskin gets swapped.
Originally made and first released by Cherry.
RPG2003 | |||||||||||||
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1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✔ | ✔ | ✔ |
RPG2003 | |||
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1.10 | 1.11 | 1.12 | mp210414 |
00488320h 00087720h |
CALL PROC__004EFF22h
E8FD7B0600
RPG2003 | |||
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1.10 | 1.11 | 1.12 | mp210414 |
004EFEC0h 000E78C0h |
PROC__004EFEC0h: MOV EAX, [EAX+7Ch] PUSH EAX MOV BYTE PTR [EAX+610h], 1 ADD EAX, 8 MOV EDX, EAX MOV EAX, [004CDC7Ch] MOV EAX, [EAX] MOV EAX, [EAX+18h] MOV EAX, [EAX+04h] ADD EAX, 8 MOV ECX, 1024 CALL PROC__00402924h POP EAX CALL PROC__00467384h RET PROC__004EFEF1h: PUSH EBX PUSH ESI PUSH EDI MOV EBX, EAX CALL PROC__00475714h MOV EDX, EAX MOV ESI, 0 __004EFF02h: CMP ESI, EDI JGE __004EFF1Eh MOV EAX, EBX MOV EDX, ESI CALL PROC__0047571Ch CALL PROC__004EFEC0h INC ESI JMP __004EFF02h __004EFF1Eh: POP EDI POP ESI POP EBX RET PROC__004EFF22h: CALL PROC__00467ABCh MOV EAX, [004CDDC8h] MOV EAX, [EAX] TEST EAX, EAX JZ __004EFF3Bh CALL PROC__004EFEF1h __004EFF3Bh: MOV EAX, [004CDE64h] MOV EAX, [EAX] TEST EAX, EAX JZ __004EFF4Fh CALL PROC__004EFEF1h __004EFF4Fh: RET
8B407C 50 C6801006000001 83C008 8BD0 A17CDC4C00 8B00 8B4018 8B4004 83C008 B900040000 E83A2AF1FF 58 E89474F7FF C3 53 56 57 8BD8 E81958F8FF 8BF8 BE00000000 3BF7 0F8D14000000 8BC3 8BD6 E80958F8FF E8A8FFFFFF 46 E9E4FFFFFF 5F 5E 5B C3 E8957BF7FF A1C8DD4C00 8B00 85C0 0F8405000000 E8B6FFFFFF A164DE4C00 8B00 85C0 0F8405000000 E8A2FFFFFF C3