When values of variables #3389~#3392 are 1000 or above, they're working as pointers for a BGM's fade-time, volume, pitch and panning (1000 gets subtracted when using), otherwise the properties that were configured will be used. The same goes for variables #3394~#3396 for an SE's volume, pitch and panning.
Originally made and first released by bugmenot.
RPG2000 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN | 2000-05-07 | 2000-06-19 | 2000-07-11 | 2000-11-13 | 2000-11-15 | 2000-12-27 1.07 | 2001-05-05 1.10 | 2003-03-27 1.50 | 2003-06-25 1.51/1.52 | 2015-07-05 1.60 | 2015-09-15 1.61 | 2017-09-14 1.62 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2000 |
---|
2000-12-27 1.07 |
0047140Ch 0007080Ch |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00493AACh 00092EACh |
RPG2000 |
---|
2000-12-27 1.07 |
00471451h 00070851h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00493AE6h 00092EE6h |
RPG2000 |
---|
2000-12-27 1.07 |
00488E32h 00088232h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFDEAh 000AF1EAh |
RPG2000 |
---|
2000-12-27 1.07 |
00488E44h 00088244h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFDFCh 000AF1FCh |
RPG2000 |
---|
2000-12-27 1.07 |
00488E56h 00088256h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFE0Eh 000AF20Eh |
RPG2000 |
---|
2000-12-27 1.07 |
00488E68h 00088268h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFE20h 000AF220h |
RPG2000 |
---|
2000-12-27 1.07 |
00488F3Eh 0008833Eh |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFEF6h 000AF2F6h |
RPG2000 |
---|
2000-12-27 1.07 |
00488F50h 00088F50h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFF08h 000AF308h |
RPG2000 |
---|
2000-12-27 1.07 |
00488F62h 00088F62h |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
004AFF1Ah 000AF31Ah |