Wait until animation in engine's default battle-system has finished playing before doing a damage-pop when a skill is used by a scroll-item or weapon.
Originally made and first released by bugmenot.
RPG2003 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.00 | UNKNOWN1 | UNKNOWN2 | 1.0.2.1 1.0.2.1 | 1.0.3.0 1.0.4.0 | 1.0.5.0 1.0.5.0 | 1.0.6.0 1.0.6.0 | 1.0.7.0 1.0.7.0 | 1.0.8.0 1.0.8.0 | 1.0.9.1 1.0.9.1 | 1.10 | 1.11 | 1.12 | mp210414 |
✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✕ | ✔ | ✕ | ✕ | ✕ | ✕ | ✕ |
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
00446E47h 00046247h |
NOP __00446E48h: CMP BYTE PTR [EAX+10h], 0 JNE __0049BBEBh MOV EAX, [004CDE64h] MOV EAX, [EAX] CMP BYTE PTR [EAX+10h], 0 JNE __0049BBEBh JMP __0049BC06h
90 80781000 0F85994D0500 A164DE4C00 8B00 80781000 0F85884D0500 E99E4D0500
RPG2003 |
---|
1.0.8.0 1.0.8.0 |
0049BC00h 0009B000h |
NOP JMP __00446E48h __0049BC06h: (...)
90 E942B2FAFF