LcfDataBase

LcfDataBase, or LDB for short, is the file-format for the database of games made with RPG Maker 2000/2003. Usually it's named "RPG_RT.ldb" and contains a lot data related to the engine's RPG-system.

Some of this data like e.g. an actor's name can be altered ingame and is stored in the save-file, but the default values for those properties affected will stay in memory and left unaltered in the database-file itself. All functions of the engine that access current values of something that wasn't set yet will read said data from the database instead.

Header

Each file starts with a byte that defines how long the format-identifying string next to it will be. Normally, this is always 11 (0x0B), followed by the text "LcfDataBase".

File Content

This is the file's core-structure.

ContentDataTypeDelphi ClassDetails
110x0B ActorsArray2DTLcfPlayer
TLcfPlayerItem
120x0C SkillsArray2DTLcfSkill
TLcfSkillItem
130x0D ItemsArray2DTLcfItem
TLcfItemItem
140x0E EnemiesArray2DTLcfMonster
TLcfMonsterItem
150x0F TroopsArray2DTLcfMonGroup
TLcfMonGroupItem
160x10 TerrainsArray2DTLcfGround
TLcfGroundItem
170x11 ElementsArray2DTLcfAttrib
TLcfAttribItem
180x12 StatesArray2DTLcfStatus
TLcfItem
190x13 AnimationsArray2DTLcfAnimation
TLcfAnimationItem
200x14 TilesetsArray2DTLcfChipSet
TLcfChipSetItem
210x15 VocabArray1DTLcfVocabulary
220x16 SystemArray1DTLcfSystem
230x17 SwitchesArray2DTLcfSwitch
TLcfSwitchItem
240x18 VariablesArray2DTLcfVariable
TLcfVariableItem
250x19 CommonEventsArray2DTLcfCommonEvent
TLcfCommonEventItem
260x1A CommonEventsArray2DTLcfCommonEvent
TLcfCommonEventItem
(2003)
270x1B CommonEventsArray2DTLcfCommonEvent
TLcfCommonEventItem
(2003)
280x1C CommonEventsArray2DTLcfCommonEvent
TLcfCommonEventItem
(2003)
?????? BattleDataArray1DTLcfBattle(2003)
?????? JobClassesArray2DTLcfJob
TLcfJobItem
(2003)
?????? BattlersArray2DTLcfAnimation2
TLcfAnimation2Item
(2003)

Actors

...

ContentDataTypeDetails
10x01 NameString
20x02 NicknameString
30x03 CharSetString
40x04 Character IndexBER
50x05 TransparentFlagBoolean
70x07 StartLevelBER
80x08 MaxLevelBER
90x09 CriticalFlagBoolean
100x0A CriticalChanceBER
150x0F FaceSetString
160x10 Face IndexBER
210x15 DoubleWeaponBoolean
220x16 LockEquipmentBoolean
230x17 AutoBattleBoolean
240x18 StrongGuardBoolean
310x1F ParameterCurves
410x29 EXPBaseBER
420x2A EXPAdditionalBER
430x2B EXPCorrectionBER
510x33 Equipment
?????? AttackAnimationBER
?????? JobClassIDBER(2003)
?????? BattleXBER(2003)
?????? BattleYBER(2003)
?????? BattlerIDBER(2003)
630x3F Skill Learnings
660x42 RebrandSkillBoolean(2000)
670x43 SkillCommandBER(2000)
710x47 StateRatesBER
720x48 StatesRatesList
730x49 ElementRatesBER
740x4A ElementRatesList
?????? BattleCommands(2003)
?????? ActorAI(EasyRPG)
?????? PreventCriticalBoolean(EasyRPG)
?????? RaiseEvasionBoolean(EasyRPG)
?????? NoElementDownshiftsBoolean(EasyRPG)
?????? IgnoreEvasionBoolean(EasyRPG)
?????? UnarmedHit(EasyRPG)
?????? UnarmedStateSetBER(EasyRPG)
?????? UnarmedStateSetList(EasyRPG)
?????? UnarmedElementSetBER(EasyRPG)
?????? UnarmedElementSetList(EasyRPG)
?????? AttackTwiceBoolean(EasyRPG)
?????? AttackEveryoneBoolean(EasyRPG)

Skill Learnings

...

ContentDataTypeDetails
10x01 LevelBER
20x02 SkillIDBER

Skills

...

ContentDataTypeDetails
10x01 NameString
20x02 DescriptionString
30x03 UsageText1String
40x04 UsageText2String
70x07 FailureTextBER
80x08 SkillTypeBER
90x09 MPTypeBER(2003)
100x0A MPPercentBER(2003)
110x0B MPCostBER
120x0C TargetScopeBER
130x0D SwitchIDBER
140x0E AnimationIDBER
160x10 Sound
180x12 UseOnFieldBoolean
190x13 UseInBattleBoolean
200x14 ReverseStateEffectBoolean(2003)
210x15 PhysicalRateBER
220x16 MagicalRateBER
230x17 RateVarianceBER
240x18 BaseDamageBER
250x19 HitRateBER
310x1F AffectHPBoolean
320x20 AffectMPBoolean
330x21 AffectStrengthBoolean
340x22 AffectDefenseBoolean
350x23 AffectMindBoolean
360x24 AffectSpeedBoolean
370x25 AbsorbDamageBoolean
380x26 IgnoreDefenseBoolean
410x29 StateEffectsBER
420x2A StateEffectsList
430x2B ElementEffectsBER
440x2C ElementEffectsList
450x2D AffectElementResistenceBoolean
?????? BattlerIDBER
?????? BattlerAnimationData
?????? UsageTextEXString(EasyRPG+2003)
?????? IgnoreReflectionBoolean(EasyRPG+2003)
?????? StateHitBER(EasyRPG)
?????? ElementHitBER(EasyRPG)
?????? IgnoreRestrictedPhysicalBoolean(EasyRPG+2003)
?????? IgnoreRestrictedMagicalBoolean(EasyRPG+2003)
?????? EnableParameterAbsorbingBoolean(EasyRPG)
?????? AffectedByEvadingAllPhysicalBoolean(EasyRPG)
?????? CriticalChanceBER(EasyRPG)
?????? AffectedByRowModifiersBoolean(EasyRPG)
?????? HPTypeBER(EasyRPG)
?????? HPPercentBER(EasyRPG)
?????? HPCostBER(EasyRPG)

Items

...

ContentDataTypeDetails
10x01 NameString
20x02 DescriptionString
30x03 ItemTypeBER
50x05 PriceBER
60x06 UsesBER
110x0B StrengthBER
120x0C DefenseBER
130x0D MindBER
140x0E SpeedBER
150x0F BothHandsBoolean
160x10 MPCostBER
170x11 HitRateBER
180x12 CriticalChanceBER
200x14 AnimationIDBER
210x15 FirstAttackBoolean
220x16 AttackTwiceBoolean
230x17 AttackEveryoneBoolean
240x18 IgnoreEvasionBoolean
250x19 PreventCriticalBoolean
260x1A RaiseEvasionBoolean
270x1B HalfMPCostBoolean
280x1C NoTerrainDamageBoolean
?????? CursedBoolean(2003)
310x1F EntirePartyBoolean
320x20 HealHPPercentBER
330x21 HealHPBaseBER
340x22 HealMPPercentBER
350x23 HealMPBaseBER
370x25 OnlyOnFieldBoolean
380x26 OnlyKnockedOutBoolean
410x29 MaxHPDiffBER
420x2A MaxMPDiffBER
430x2B StrengthDiffBER
440x2C DefenseDiffBER
450x2D MindDiffBER
460x2E SpeedDiffBER
510x33 UsageTextIDBER
?????? SkillIDBER
550x37 SwitchIDBER
570x39 UseOnFieldBoolean
580x3A UseInBattleBoolean
610x3D ActorsBER
620x3E ActorsList
630x3F StateEffectsBER
640x40 StateEffectsList
650x41 ElementEffectsBER
660x42 ElementEffectsList
670x43 StateChanceBER
?????? ReverseStateEffectBoolean(2003)
?????? WeaponAnimationIDBER(2003)
?????? AnimationData(2003)
?????? UseSkillBoolean(2003)
?????? JobClassesBER(2003)
?????? JobClassesList(2003)
?????? RangedTrajectoryBER(2003)
?????? RangedTargetBER(2003)
?????? UsageTextEXString(EasyRPG+2003)
?????? MaxCountBER(EasyRPG)

Enemies

...

ContentDataTypeDetails
10x01 NameString
20x02 GraphicString
30x03 HueBER
40x04 MaxHPBER
50x05 MaxMPBER
60x06 StrengthBER
70x07 DefenseBER
80x08 MindBER
90x09 SpeedBER
100x0A TransparentFlagBoolean
110x0B ExperienceBER
120x0C GoldBER
130x0D ItemIDBER
140x0E ItemChanceBER
210x15 CriticalFlagBoolean
220x16 CriticalChanceBER
260x1A UsuallyMissBoolean
280x1C FlyingBoolean
310x1F StateRatesBER
320x20 StateRatesList
330x21 ElementRatesBER
340x22 ElementRatesList
420x2A Actions
?????? AttackAnimationBER(Maniacs)
?????? EnemyAI(EasyRPG)
?????? PreventCriticalBoolean(EasyRPG)
?????? RaiseEvasionBoolean(EasyRPG)
?????? NoElementDownshiftsBoolean(EasyRPG)
?????? IgnoreEvasionBoolean(EasyRPG)
?????? Hit(EasyRPG)
?????? StateSetBER(EasyRPG)
?????? StateSetList(EasyRPG)
?????? ElementSetBER(EasyRPG)
?????? ElementSetList(EasyRPG)
?????? StrongGuardBoolean(EasyRPG)
?????? AttackEveryoneBoolean(EasyRPG)

Enemy Actions

...

ContentDataTypeDetails
10x01 ActionTypeBER
20x02 BasicBER
30x03 SkillIDBER
40x04 EnemyIDBER
50x05 ConditionTypeBER
60x06 Parameter1BER
70x07 Parameter2BER
80x08 SwitchIDBER
90x09 SwitchSetONBoolean
100x0A SwitchSetON IDBER
110x0B SwitchSetOFFBoolean
120x0C SwitchSetOFF IDBER
130x0D PriorityBER

Troops

...

ContentDataTypeDetails
10x01 NameString
20x02 Members
30x03 AutoAlignBoolean
40x04 TerrainsBER
50x05 TerrainsList
?????? AppearRandomlyBoolean
110x0B EventPages

Troop Members

...

ContentDataTypeDetails
10x01 EnemyIDBER
20x02 ScreenXBER
30x03 ScreenYBER
40x04 AbsentBoolean

Troop Pages

...

ContentDataTypeDetails
20x02 Page Conditions
110x0B CodeSizeBER
120x0C Code

Troop Page Conditions

...

ContentDataTypeDetails
10x01 FlagsBER
20x02 SwitchA IDBER
30x03 SwitchB IDBER
40x04 VariableIDBER
50x05 VariableValueBER
60x06 TurnBaseBER
70x07 TurnRepeatBER
110x0B PartyExhaustMinBER
120x0C PartyExhaustMaxBER
?????? EnemyHP IDBER(2003)
?????? EnemyHPMinBER(2003)
?????? EnemyHPMaxBER(2003)
?????? ActorHP IDBER(2003)
?????? ActorHPMinBER(2003)
?????? ActorHPMaxBER(2003)
?????? EnemyTurnIDBER(2003)
?????? EnemyTurnBaseBER(2003)
?????? EnemyTurnRepeatBER(2003)
?????? ActorTurnIDBER(2003)
?????? ActorTurnBaseBER(2003)
?????? ActorTurnRepeatBER(2003)
?????? CommandActorIDBER(2003)
?????? CommandIDBER(2003)

Terrains

...

ContentDataTypeDetails
10x01 NameString
20x02 StepDamageBER
30x03 EncounterRateBER
40x04 BackdropString
50x05 PassableByBoatBoolean
60x06 PassableByShipBoolean
70x07 PassableByAirshipBoolean
90x09 AirshipCanLandBoolean
110x0B BushFlagBoolean
?????? StepSound(2003)
?????? SoundOnDamageBoolean(2003)
?????? BackdropType(2003)
?????? BackLayerNameString(2003)
?????? BackLayerHorizontalBER(2003)
?????? BackLayerVerticalBER(2003)
?????? BackLayerSpeedHBER(2003)
?????? BackLayerSpeedVBER(2003)
?????? FrontLayerBoolean(2003)
?????? FrontLayerNameString(2003)
?????? FrontLayerHorizontalBoolean(2003)
?????? FrontLayerVerticalBoolean(2003)
?????? FrontLayerSpeedHBER(2003)
?????? FrontLayerSpeedVBER(2003)
?????? BattleTypesBER(2003)
?????? BattleRateBackPartyBER(2003)
?????? BattleRateBackTroopBER(2003)
?????? BattleRateLateralPartyBER(2003)
?????? BattleRateLateralTroopBER(2003)
?????? GridLocationBER(2003)
?????? GridTopBER(2003)
?????? GridStretchBER(2003)
?????? GridInclineBER(2003)
?????? DamagePercentFlagBoolean(EasyRPG)
?????? DamageCanKnockoutBoolean(EasyRPG)

Elements

...

ContentDataTypeDetails
10x01 NameString
20x02 ElementTypeBER
110x0B RateABER
120x0C RateBBER
130x0D RateCBER
140x0E RateDBER
150x0F RateEBER

States

...

ContentDataTypeDetails
10x01 NameString
20x02 TypeBER
30x03 TextColorBER
40x04 PriorityBER
50x05 LimitationTypeBER
110x0B RateABER
120x0C RateBBER
130x0D RateCBER
140x0E RateDBER
150x0F RateEBER
210x15 RecoverTurnsBER
220x16 RecoverRateTurnBER
230x17 RecoverRateHitBER
?????? ParameterAffectionTypeBER(2003)
310x1F AffectStrengthBoolean
320x20 AffectDefenseBoolean
330x21 AffectMindBoolean
340x22 AffectSpeedBoolean
350x23 HitRateChangeBER
?????? EvadeAttacksBoolean(2003)
?????? MagicalReflectionBoolean(2003)
?????? CursedBoolean(2003)
?????? BattlerAnimationIndexBER(2003)
410x29 LockPhysicalSkillsBoolean
420x2A LockPhysicalRateBER
430x2B LockMagicalSkillsBoolean
440x2C LockMagicalRateBER
?????? HPChangeTypeBER(2003)
?????? MPChangeTypeBER(2003)
510x33 ActorInflictTextString(2000)
520x34 EnemyInflictTextString(2000)
530x35 AlreadyInflictedTextString(2000)
540x36 PersistingStateTextString(2000)
550x37 StateRemovedTextString(2000)
610x3D HPChangePercentBER
620x3E HPChangeBaseBER
630x3F HPChangeOnFieldBER
640x40 HPChangeStepsBER
650x41 MPChangePercentBER
660x42 MPChangeBaseBER
670x43 MPChangeOnFieldBER
680x44 MPChangeStepsBER
?????? StateImmunitiesBER(EasyRPG)
?????? StateImmunitiesList(EasyRPG)

Animations

...

ContentDataTypeDetails
10x01 NameString
20x02 GraphicString
?????? BigPatternsBoolean(2003)
60x06 Timings
90x09 TargetScopeBER
100x0A PositionBER
120x0C Frames

Animation Timings

...

ContentDataTypeDetails
10x01 FrameBER
20x02 Sound
30x03 FlashTypeBER
40x04 FlashRedBER
50x05 FlashGreenBER
60x06 FlashBlueBER
70x07 FlashIntensityBER
?????? ShakeTypeBER

Animation Frames

...

ContentDataTypeDetails
10x01 Cells

Animation Frame Cells

...

ContentDataTypeDetails
20x02 PatternIDBER
30x03 XBER
40x04 YBER
50x05 ZoomBER
60x06 ToneRedBER
70x07 ToneGreenBER
80x08 ToneBlueBER
90x09 ToneGrayBER
100x0A TransparencyBER

Tilesets

...

ContentDataTypeDetails
10x01 NameString
20x02 GraphicString
30x03 TerrainData[162]
40x04 LowerTiles[162]
50x05 UpperTiles[144]
110x0B AnimationTypeBER
120x0C AnimationSpeedBER

Vocab

...

ContentDataTypeDetails
10x01 EncounterString
20x02 SpecialCombatString
30x03 EscapeSuccessString
40x04 EscapeFailureString
50x05 PartyVictoryString
60x06 PartyDefeatString
70x07 ExperienceGetString
80x08 GoldGetAString
90x09 GoldGetBString
100x0A ItemGetString
110x0B BattlerAttackString
120x0C EnemyCriticalString
130x0D ActorCriticalString
140x0E BattlerDefendString
150x0F EnemyObserveString
160x10 EnemyFocusString
170x11 EnemyExplosionString
180x12 EnemyEscapeString
190x13 EnemyTransformString
200x14 EnemyDamagedString
210x15 EnemyUndamagedString
220x16 ActorDamagedString
230x17 ActorUndamagedString
240x18 SkillFailureAString
250x19 SkillFailureBString
260x1A SkillFailureCString
270x1B BattlerDodgeString
280x1C ActorItemString
290x1D BattlerHealString
300x1E BattlerPowerUpString
310x1F BattlerPowerDownString
320x20 EnemyAbsorbingString
330x21 ActorAbsorbingString
340x22 ResistanceIncreaseString
350x23 ResistanceDecreaseString
360x24 ActorLevelUpString
370x25 ActorLearningString
?????? StartBattleString(2003)
?????? BattlerMissString(2003)
410x29 ShopA GreetString
420x2A ShopA GreetAgainString
430x2B ShopA BuyString
440x2C ShopA SellString
450x2D ShopA LeaveString
460x2E ShopA SelectBuyingString
470x2F ShopA SelectBuyNumberString
480x30 ShopA PurchasedString
490x31 ShopA SelectSellingString
500x32 ShopA SelectSellNumberString
510x33 ShopA SoldString
540x36 ShopB GreetString
550x37 ShopB GreetAgainString
560x38 ShopB BuyString
570x39 ShopB SellString
580x3A ShopB LeaveString
590x3B ShopB SelectBuyingString
600x3C ShopB SelectBuyNumberString
610x3D ShopB PurchasedString
620x3E ShopB SelectSellingString
630x3F ShopB SelectSellNumberString
640x40 ShopB SoldString
670x43 ShopC GreetString
680x44 ShopC GreetAgainString
690x45 ShopC BuyString
700x46 ShopC SellString
710x47 ShopC LeaveString
720x48 ShopC SelectBuyingString
730x49 ShopC SelectBuyNumberString
740x4A ShopC PurchasedString
750x4B ShopC SelectSellingString
760x4C ShopC SelectSellNumberString
770x4D ShopC SoldString
800x50 InnA Greet1String
810x51 InnA Greet2String
820x52 InnA Greet3String
830x53 InnA AcceptString
840x54 InnA LeaveString
850x55 InnB Greet1String
860x56 InnB Greet2String
870x57 InnB Greet3String
880x58 InnB AcceptString
890x59 InnB LeaveString
920x5C ShopItemsInventoryString
930x5D ShopItemsEquippedString
950x5F CurrencyString
1010x65 PartyFightString
1020x66 PartyAutoString
1030x67 PartyEscapeString
1040x68 CommandAttackString
1050x69 CommandDefendString
1060x6A CommandItemString
1070x6B CommandSkillString
1080x6C CommandEquipmentString
1100x6E CommandSaveString
1120x70 CommandQuitString
1140x72 TitleNewString
1150x73 TitleContinueString
1170x75 TitleQuitString
1180x76 CommandStatusString(2003)
1190x77 CommandRowString(2003)
1200x78 CommandOrderString(2003)
1210x79 ATBWaitONString(2003)
1220x7A ATBWaitOFFString(2003)
1230x7B LevelString
1240x7C HPString
1250x7D MPString
1260x7E NormalStateString
1270x7F ExperienceString
1280x80 ShortLevelString
1290x81 ShortHPString
1300x82 ShortMPString
1310x83 MPCostString
1320x84 StrengthString
1330x85 DefenseString
1340x86 MindString
1350x87 SpeedString
1360x88 WeaponString
1370x89 ShieldString
1380x8A ArmorString
1390x8B HelmetString
1400x8C AccessoryString
1460x92 TextSaveString
1470x93 TextLoadString
1480x94 TextQuitString
1510x97 FileString
1520x98 YesString
1530x99 NoString
?????? ItemNumberSeperatorString(EasyRPG)
?????? SkillCostSeperatorString(EasyRPG)
?????? EquipmentArrowString(EasyRPG)
?????? StatusActorNameString(EasyRPG+2003)
?????? StatusActorJobClassString(EasyRPG+2003)
?????? StatusActorNicknameString(EasyRPG+2003)
?????? StatusActorStateString(EasyRPG+2003)
?????? StatusRowFrontString(EasyRPG+2003)
?????? StatusRowBackString(EasyRPG+2003)
?????? OrderConfirmString(EasyRPG+2003)
?????? OrderCancelString(EasyRPG+2003)
?????? ATBEnemyAttackTwiceString(EasyRPG+2003)
?????? ATBEnemyDefendString(EasyRPG+2003)
?????? ATBEnemyObserveString(EasyRPG+2003)
?????? ATBEnemyChargeString(EasyRPG+2003)
?????? ATBEnemyExplosionString(EasyRPG+2003)
?????? ATBBattlerEscapeString(EasyRPG+2003)
?????? ATBSpecialBattleString(EasyRPG+2003)
?????? ATBSkillString(EasyRPG+2003)
?????? ATBItemString(EasyRPG+2003)

System

...

ContentDataTypeDetails
110x0B Boat CharSetString
120x0C Ship CharSetString
130x0D Airship CharSetString
140x0E Boat CharacterIndexBER
150x0F Ship CharacterIndexBER
160x10 Airship CharacterIndexBER
170x11 TitlescreenString
180x12 GameOverString
190x13 WindowskinString
200x14 BattleSkinString(2003)
210x15 PartyActorsBER
220x16 PartyActorsList
?????? MenuCommandsBER(2003)
?????? MenuCommandsList(2003)
310x1F BGMTitle
320x20 BGMBattle
330x21 BGMVictory
340x22 BGMInn
350x23 BGMBoat
360x24 BGMShip
370x25 BGMAirship
380x26 BGMDefeat
410x29 SECursor
420x2A SEConfirm
430x2B SECancel
440x2C SEBuzzer
450x2D SEBattle
460x2E SEEscape
470x2F SEEnemyAttack
480x30 SEEnemyDamage
490x31 SEActorDamage
500x32 SEEvasion
510x33 SECollapse
520x34 SEItem
610x3D TeleportEraseBER
620x3E TeleportShowBER
630x3F BattleStartEraseBER
640x40 BattleStartShowBER
650x41 BattleEndEraseBER
660x42 BattleEndShowBER
710x47 WindowBackgroundTypeBER
720x48 FontTypeBER
810x51 SelectedConditionBER
820x52 SelectedActorBER
840x54 BattleTestBackdropString
850x55 TestBattlers
910x5B SaveCountBER
?????? BattleTestTerrainBER(2003)
?????? BattleTestFormationBER(2003)
?????? BattleTestConditionBER(2003)
?????? EquipmentSettingBER(2003)
?????? BattleTestAltTerrainBER(2003)
?????? ShowFrameBoolean(2003)
?????? FrameGraphicString(2003)
?????? MirrorAnimationsBoolean(2003)
?????? ShowTitlescreenBoolean(2003EN)
?????? ExperienceCurveAltBER(EasyRPG)
?????? BattleOptions(EasyRPG)
?????? MaxActorHPBER(EasyRPG)
?????? MaxEnemyHPBER(EasyRPG)
?????? MaxDamageBER(EasyRPG)
?????? MaxExperienceBER(EasyRPG)
?????? MaxLevelBER(EasyRPG)
?????? MaxSaveSlotsBER(EasyRPG)
?????? MaxItemStackBER(EasyRPG)
?????? VariableMinBER(EasyRPG)
?????? VariableMaxBER(EasyRPG)
?????? MaxActorMPBER(EasyRPG)
?????? MaxEnemyMPBER(EasyRPG)
?????? MaxStatBaseBER(EasyRPG)
?????? MaxStatBattleBER(EasyRPG)
?????? BattleSystem2000Boolean(EasyRPG+2003)
?????? BattleVocab2000ENBoolean(EasyRPG)
?????? BattleCommands2000Boolean(EasyRPG)
?????? DefaultActorAIBER(EasyRPG)
?????? DefaultEnemyAIBER(EasyRPG)

TestBattlers

...

ContentDataTypeDetails
10x01 ActorIDBER
20x02 LevelBER
110x0B WeaponIDBER
120x0C ShieldIDBER
130x0D ArmorIDBER
140x0E HelmetIDBER
150x0F AccessoryIDBER

BGM Data

This is a structure-type used for music in all Lucifer data-formats.

ContentDataTypeDetails
10x01 FilenameString
20x02 FadeTimeBER0~10000 (milliseconds)
30x03 VolumeBER0~100 (%)
40x04 Tempo/PitchBER50~150 (%)
50x05 PanningBER0~100 (50 = Centered)

SE Data

This is a structure-type used for sounds in all Lucifer data-formats.

ContentDataTypeDetails
10x01 FilenameString
30x01 VolumeBER0~100 (%)
40x01 Tempo/PitchBER50~150 (%)
50x01 PanningBER0~100 (50 = Centered)

Switches

...

ContentDataTypeDetails
10x01 NameString

Variables

...

ContentDataTypeDetails
10x01 NameString

CommonEvents

...

ContentDataTypeDetails
10x01 NameString
110x0B TriggerTypeBER
120x0C SwitchFlagBoolean
130x0D SwitchIDBER
210x15 CodeSizeBER
220x16 Code

BattleData (2003)

...

ContentDataTypeDetails
?????? Placement
?????? UnusedDefeat
?????? Row
?????? BattleLayoutBER
?????? UnusedDisplay
?????? BattleCommands
?????? DefeatHandlerBER
?????? DefeatEventBER
?????? WindowSizeBER
?????? TransparentFlagBoolean
?????? DefeatTeleportFlagBoolean
?????? DefeatTeleportMapBER
?????? DefeatTeleportXBER
?????? DefeatTeleportYBER
?????? DefeatTeleportDirBER
?????? DefaultATBMode(EasyRPG)
?????? EnableRowCommandBoolean(EasyRPG)
?????? SequentialOrder(EasyRPG)
?????? DisableRowFeatureBoolean(EasyRPG)

JobClasses (2003)

...

ContentDataTypeDetails
?????? NameString
?????? DoubleWeaponBoolean
?????? LockEquipmentBoolean
?????? AutoBattleBoolean
?????? StrongGuardBoolean
?????? ParameterCurves
?????? EXPBaseBER
?????? EXPAdditionalBER
?????? EXPCorrectionBER
?????? BattlerIDBER
?????? Skill Learnings
?????? StateRatesBER
?????? StateRatesList
?????? ElementRatesBER
?????? ElementRatesList
?????? BattleCommands

Battlers (2003)

...

ContentDataTypeDetails
?????? NameString
?????? SpeedBER
?????? Poses
?????? Weapons

BattlerPoses (2003)

...

ContentDataTypeDetails
?????? NameString
?????? GraphicString
?????? Character IndexBER
?????? AnimationTypeBER
?????? AnimationIDBER

BattlerWeapons (2003)

...

ContentDataTypeDetails
?????? NameString
?????? GraphicString
?????? Weapon IndexBER